General Information
- Location: Vancouver
- State: British Columbia
- Country: Canada
Description & Requirements
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At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.
Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Technical Director, you will lead the technical strategy for capturing research data from EA game sources. You will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering.
You will be responsible for driving the architecture, standards, priorities, and technical outcomes of the Game Data Capture team. You will coordinate across researchers, ML Data Engineers, title teams, central infrastructure, security, and legal partners while remaining hands-on in the most consequential technical decisions.
This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.
You will report to the Lead Technical Director.
Responsibilities:
You will define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.
You will establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.
You will determine which capabilities belong in the shared capture platform and which require title-specific integration.
You will prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.
You will lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.
You will partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.
You will define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.
You will establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.
You will identify repeated title-specific needs and guide the team toward maintainable shared solutions.
You will mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.
Qualifications:
12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems
Experience setting architecture and technical direction across multiple engineering teams or products
Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases
Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines
Experience integrating technology across actively developed branches, platforms, or title codebases
Experience with Perforce, complex build systems, CI/CD, and release or integration workflows
Experience translating research or product requirements into platform strategy and executable technical plans
Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints